Archive for the 'Behavioral Design Patterns' Category

10
Nov
08

Behavioral Design Patterns: State Design Pattern

The State Design Pattern is used when an application has different states, transitions between states and Objects behavior changes according to the changed state. Each Object has its own state defined internally.

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04
Nov
08

Behavioral Design Patterns: Template Method Design Pattern

Sometimes we want to specify the order (algorithm) of operations that a method uses, but allow subclasses to provide their own implementations by using the same order (algorithm) of operations. The intension of this pattern is to define an algorithm of operations in a method, and implementation of those operations is defined in subclasses.

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22
Oct
08

Behavioral Design Patterns: Observer Design Pattern

The second pattern of Behavioral Design Patterns group is Observer Design Pattern. The pattern contains central point (Subject) to which information gathering Objects (Observers) get subscribed to get information on state change in central Point (Subject). Simply we can say that this like subscribed information distribution.
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17
Oct
08

Behavioral Design Patterns : Command Design Pattern

Behavioral Design Patterns are specifically concerned with communication between the objects. The loose coupling is maintained between the communicating objects. In these patterns responsibilities are assigned between the objects through either inheritance or composition.  I have started looking into first pattern of the group, i.e Command Pattern.

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